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News Archive: June 2002

Thursday, June 27, 2002

Daedalus/X-Box Posted by CyRUS64 @ 23:03
For any who may end up here in search of Nintendo64 on Microsoft X-Box screenshots, they can be found here.

SphereDemo Posted by CyRUS64 @ 13:45
About a week ago Trilinear released a small Sphere demo at his CV hosted site.

Sunday, June 23, 2002

Manchester Nurbs Lib Posted by CyRUS64 @ 22:55
Paul Boese posted to the dcdev list that he has released his port of the Manchester Nurbs Library, which was used in 3D Invaders to make the donut shaped "Invaders". You can download it from Axlen's Hermitage.

Thursday, June 20, 2002

A public service announcement Posted by Stalin @ 4:27
This item does not pertain to the Dreamcast. I just want to get the word out about PNY and why no one should buy their products.

On the 2nd of April 2002 I purchased a PNY Verto GeForce Ti4600. I was thrilled with the card - for about 1½ months. At that time the video started to corrupt whenever I used the card for any longer than a ½ hour; the POST screen would even be corrupted (random ascii characters all over the display and solid vertical bars). It took me about three weeks to get an RMA from PNY. First I tried to email them (should be the quickest form of technical support right?) - I never recieved a response. Then I tried to call them; I sat on hold for well over an hour without talking to anyone before I gave up for that session. I then tried emailing them again - it took them several days to email me a generic response saying that I should try different drivers (even though I told them that the POST screen was also corrupt and another card worked perfectly fine in the machine). So I called them again and sat on hold for over an hour again before leaving a voice mail. It took them five days to return my call at a time when I told them in the voice mail that I would not be available.

After all that I called them again. I was on hold for an hour and fifteen minutes - they hung up on me. I called right back and sat on hold for another hour and thirty minutes - lo and behold I got someone on the line.

The tech that I talked to was not at all surprised at the description of my problem and promptly issued me an RMA number - that was on the 7th of this month. I received my replacement card today. After (you guessed it) about half an hour of use the card turned out to be defective (and no it is not my system as I used my roommate's 4600 in my system for about twelve hours straight this past saturday).

The point of this post? To warn all those that read this site to NOT purchase PNY.

Tuesday, June 18, 2002

Iris 3D engine Posted by CyRUS64 @ 18:26
Olivier and Omar have released the first version of their 3d engine, Iris, with full sources and the dedicated tools they have written during its development. Although still in beta stage, they 'suspect it may be useful for some people to play with and/or study'. I was sent a preview demo a while back, and I was truly impressed so do check this one out :)

Link: Epitech.net


Are you near Montgomeryville, Pennsylvania? Posted by TheGypsy @ 0:09
[Note: Non-Dreamcast related...]

Do you happen to live near Montgomeryville (near Philadelphia), Pennsylvania? And, if so, do you have access to a pickup truck, van, trailer, or some other such vehicle?

Basically, I am bidding on some auction items in that area. If I win, I will need someone to pick up several boxes and ship them to me (I am also in the USA, just not close enough to PA to drive there at this time). Of course, I will pay for all of the shipping -- plus something for your time and effort.

If you might be interested in helping do this, please email me and let me know your situation (where you live, vehicle, and so on).

Note that it is a sealed bid auction -- so I may end up not needing anyone -- I just want to be ready in case I should win some items. I will know on June 25th if I have won anything.

Please contact me ASAP if you are in that area and can help. Thanks.

- John...

Monday, June 17, 2002

DC Broadband with ide Posted by CyRUS64 @ 14:39
Take this with a very large pinch of salt for now, but Arcanis on the forums seems to have some interesting 'work' going on... check it here.

Sunday, June 9, 2002

AtWA / DCBlap Posted by CyRUS64 @ 17:50
Trilinear has released his latest game, Amanda the Witch's Apprentice. The graphics look great, and downloads/screenshots can be found here.

c99koder also informed me that he has released a new version of DCBlap. "The new version features a real title screen and menu, customizable textures, background music, and new graphics," and can be found at the DCBlap page.

Saturday, June 8, 2002

Midwest Classic Flyer Posted by Stalin @ 19:40
Dan Potter over at Cryptic Allusion Game Dev has posted an image of the flyer that will be handed out at today's Midwest Classic in Milwaukee. I have posted a local copy here. I also updated the links to reflect the address change to Cryptic Allusion Game Dev.

Have a nice day.

Icarus!! Posted by CyRUS64 @ 18:09
After doing some preliminary debugging on a commercial title, Snow Surfer, I was shocked to suddenly have some success!. The rendering is almost wholly messed up but I was able to happily progress through the intro screens and even start a game. This pic may look v.nasty, but its the first screenshot of a 3d dreamcast commercial title being emulated in-game.
[Pics on Icarus site]

Thursday, June 6, 2002

brkout Posted by CyRUS64 @ 15:08
Jim Ursetto has released brkout v0.1.2. Main changes are visual improvements - better font, playfield background, title screen.
Download various images/source and check out screenshots of brkout at the new site.

Wednesday, June 5, 2002

Drxlax Posted by CyRUS64 @ 16:52
Daniel Fairchild has released a playable "Midwest Classic" version of dRxLaX. Accordingly it now has 70% more gameplay, and can be downloaded in binary form here.

The game will spawn as many players as there are controllers connected to the DC (including keyboards, mice, lightguns and the other controller types). Here is the key layout also:

  • Analogue stick = Steering
  • Right trigger = Accelerate
  • Left trigger = Increase size, this will slow you down and charge
    your offensive power (white bar underneath your powerbar)
  • A button = Fire ordinary shots (costs 8 offensive points per shot)
  • Y button = Change into the other craft type
  • B button = Fire selected craft's special weapon. (Note: you can only fire the special weapons when you have enough offensive
    points. (mines=60,grenades=30 points)
  • X button = Transfer shield energy to offensive energy.
  • Start = Pause game


    Tuesday, June 4, 2002

    To Eleven Mp3 Player Posted by CyRUS64 @ 8:29
    Pat Swieskowski emailed me about a new mp3 player he has released. Here is a brief description he gave:

    "While there are other MP3 players for the DC, this one is different in that the user interface is displayed on a VMU. This frees up the TV for visualization if the DC is plugged into a TV, and, more importantly, allows people to play music into their stereo systems without needing a TV nearby. The sound quality is excellent and it's extremely stable (uses MAD for decoding)."
    It also supports directories and ID3 tags for organizing songs on CD, and has been released with source code under the GPL. (Update: Now includes network support courtesy of adk's dc-load syscall neatness!)

    Links:
    Swieskowski.net

    Sunday, June 2, 2002

    DCAsteroids v0.0.8 Posted by sp00nz @ 17:00
    Jimbo updated DCAsteroids to v0.0.8

    here's whats new


    added menu screen with player choices.
    options screen is currently NULL.

    - variable rate machine gun(by trigger pressure)
    FLOATING POINT BUG: crashes the game when a powerup is obtained - FIXED

    you can grab it here