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News Archive: October 2003
Thursday, October 23, 2003 VMU Copy Utility Version 1.0 Posted by
Darksaviour69 @ 15:26
This has just been posted in at a Consolevision VMUCopy 1.0, by BlueCrab, is a utility to take VMS files from a CD and transfer them to the VMU. Here's a bit from the Readme:
Known Issues: - The file selector will only show about 19 files, so don't use more than that on one disc. - All files must go in a directory called "vmufiles" on the CD. - The utility does not check the files to make sure that they are VMU files. - The filename on the disc is the filename that will be on the file on the VMU, exactly. - The utility will overwrite any files with the same name as a file being copied, without asking. - Probably much more that I'm not thinking about right now. For more info go to BlueCrabs site
Tuesday, October 21, 2003 New game: DCastle Posted by
Darksaviour69 @ 14:11
Heinrich Tillack is working on a new game for the DC called DCastle. He says he is us KOS and Iris3D v0.9.1. To see a screenshot and to get more info about DCastle, go to A128 website/
Thursday, October 16, 2003 WowPack Arcade final! Posted by
Darksaviour69 @ 15:42
Over at IMR Technology website, Ian Michael has released a new version of MAME! He says: ....Includes big name 80's games like Ghosts'n'Goblins, Galaga, Commando... and ....Over 517 games including clone sets....
For more info click here
Saturday, October 11, 2003 2 single game emulators Posted by
Darksaviour69 @ 2:12
jtaylor, a new coder in the DC scene has released in the last few days 2 single game emulators supporting Yie Ar Kung-Fuand and Frogger.
thanks to Consolevision.com for the news
For more info click here
KosINE Is Not an Emulator Posted by
Darksaviour69 @ 1:56
Warmtoe (AKA ice88) is working on....well here's what the man said him self: I don't know whether any of you are familiar with WINE? It's a Windows 'simulator' that runs under linux.
Well, I have just begun writing 'KosINE' as the name says, it's not an emulator - but it does allow you to run code written with KOS for a dreamcast on a PC (with a very limited subset of functions, and limited capability).
I floated the concept here a while ago - but last week, I thought I'd actually get down and write it - and it's really starting to take shape (slowly, but surely) - I can actually run bloop! in an OpenGL window on my Windows 2000 machine.
Anyone think the ability to write dreamcast code without ever using a coders cable (without actually owning a dreamcast) is a gonna speed up / spread development?
This isn't just a discussion, it's a thing, that will be coming out. for more info look at this topic in our forums!
Thursday, October 9, 2003 Dream On Contest Posted by
Darksaviour69 @ 18:42
This has just been posted in our forums by Metafox:
Riding on the impending release of the first homebrew-oriented Dreamcast print magazine, Dream On, and the correlation of the official opening of Cyberdog Castle on November 27 to celebrate the Dreamcast's 5th birthday, I am organizing a contest.
The contest will be to create a complete Dreamcast game by the end of the year (December 31, 2003). This means full gameplay, graphics, music, sound, menus, the works. I know that this may seem like a steep requirement, but the reward is well worth it. The prize will be $25US plus a commercial run of your game on professionally pressed CDs. So, get those groups together, and lets see the Dreamcast homebrew community shine.
A page will be erected on Cyberdog Castle's site soon, but for now - feel free to express your desire to enter the contest in here, or in this threadon Consolevision's boards, Update Dream On website
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